Work-related learning and associated technologies
The general objective for this research program is a better understanding of the cognitive ergonomics of learning technologies.
We hope to be able to design learning technologies that will be adapted both to a particular task to be carried out or learned, as well as to the cognitive capacities of the humans carrying out the task. To this end, we study the mechanisms of learning, re-learning, and the development of professional skills via multi-media tools, high- and low-fidelity simulators or virtual reality environments.
This work is particularly relevant to scientific and technical learning. We are interested in a wide range of aspects of cognitive processing and in the design of interactive animations, whose use continues to grow in:
- multimedia tools designed for training (Eye-tracker and pulley mecanism)
- health areas (Patient simulator SimMan)
- re-education (Trajectory study, Simaction project)
- transportation and industry (Road behavior study, geDriver project)